Oct 02, 2009, 03:33 AM // 03:33
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#61
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Eragon Zarroc
Sooooooo, isn't Charm Animal a completely wasted skill slot on the HA RaO Ranger now after skill update? O_o
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That adjustment was only done for PvE. The PvP version of Comfort Animal isn't any different.
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Oct 02, 2009, 03:34 AM // 03:34
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#62
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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Quote:
Originally Posted by awry
Well you know what it does begin to sound like they just smiter booned AI players.
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Yup... like i said... Band Aid on a gun shot wound
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Oct 02, 2009, 03:42 AM // 03:42
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#63
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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What I want to know is how they determined which of the 50 people that entered the same skillbar actually won. Or did they remove all duplicated skill bars and choose from what was leftover?
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Oct 02, 2009, 03:44 AM // 03:44
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#64
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Krytan Explorer
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Quote:
Originally Posted by Reverend Dr
What I want to know is how they determined which of the 50 people that entered the same skillbar actually won. Or did they remove all duplicated skill bars and choose from what was leftover?
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they said they would do a lottery
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Oct 02, 2009, 03:47 AM // 03:47
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#65
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Krytan Explorer
Join Date: Aug 2006
Location: Scandinavia
Guild: Straight Outta Kamadan [KMD]
Profession: W/
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Quote:
Originally Posted by Reverend Dr
What I want to know is how they determined which of the 50 people that entered the same skillbar actually won. Or did they remove all duplicated skill bars and choose from what was leftover?
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More like, of the 4000.
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Oct 02, 2009, 03:49 AM // 03:49
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#66
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Ascalonian Squire
Join Date: Jan 2009
Guild: Alliance of Royal Knights [ARK]
Profession: Me/
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Congratz to anyone who won without a cookie cuter build.
Question: Perhaps I totally don't know this elite, but on the para with The Power Is Yours, isn't that only, what, 1 energy per party member? So how is that a good elite?
Really the PVX-ness of it irks me so much. I actually sat in front of that stupid npc making builds and making sure they weren't on PvX or like PvX ones, because anet said unoriginal builds won't win, but nope...
Really though, to anyone who won w/o pvx stuff, congratulations! I am glad we have at least a few good henchies to use!
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Oct 02, 2009, 03:58 AM // 03:58
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#67
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Lion's Arch Merchant
Join Date: Apr 2008
Location: NZ
Guild: Frenzy More [Plz]
Profession: Mo/W
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There is really nothing you can do but laugh
Gratz to all the winners i suppose.
sucks to be the people who actually submitted bars that arnt meta but might actually work
And really why remove Hero's from HA if your just going to give Hench the same freaking bars the Heros ran in the first place?
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Oct 02, 2009, 04:04 AM // 04:04
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#68
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Wild Rituals
And really why remove Hero's from HA if your just going to give Hench the same freaking bars the Heros ran in the first place?
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They didn't. The new bars cannot be run properly by heroes. The old hero friendly bars didn't win anywhere in the contest.
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Oct 02, 2009, 04:04 AM // 04:04
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#69
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Moonstruck Muse
Question: Perhaps I totally don't know this elite, but on the para with The Power Is Yours, isn't that only, what, 1 energy per party member? So how is that a good elite?
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Keeps Mending Refrain up and triggers Finale of Restoration while being an energy engine from Leadership (like what "Go For The Eyes!" used to be able to do in PvP before it was hit with the 4 second recharge) and provides some energy to the party as well.
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Oct 02, 2009, 04:19 AM // 04:19
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#70
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Apok Omen
You guys are really that blind, huh?
They chose some of the most useless meta builds ever so that people won't use any AI in PvP. Or at least as much as now.
Also, if they actually chose builds that only AI could use better than players (Tease, KD spam, etc.) then you all would be f'ing pissed off.
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Very good point. I would have liked to see abusive AI builds for the lul factor though.
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Oct 02, 2009, 04:31 AM // 04:31
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#71
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by ]HM[ Sabre Wolf
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I get angry whenever I see Smiter's Boon, and I didn't even use it.
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Oct 02, 2009, 04:36 AM // 04:36
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#72
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Ascalonian Squire
Join Date: Jan 2009
Guild: Alliance of Royal Knights [ARK]
Profession: Me/
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Quote:
Originally Posted by Racthoh
Keeps Mending Refrain up and triggers Finale of Restoration while being an energy engine from Leadership (like what "Go For The Eyes!" used to be able to do in PvP before it was hit with the 4 second recharge) and provides some energy to the party as well.
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Ahhh thanks; I was never sure. That makes a lot of sense though.
Yeah, I mean some of the builds are interesting, but some are... bleh. Oh well... I can't say I'm terribly surprised anet took this seemingly lazy route.
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Oct 02, 2009, 04:42 AM // 04:42
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#73
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by ]HM[ Sabre Wolf
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I don't understand you people at all. Smiter's Boon was a broken mechanic that didn't belong in the game. They had two options, kill it or delete it. Deleting it is far more complicated then just killing it.
The Smiter's Boon nerf was an example of A.net finally learning they screwed up and actually doing the necessary thing to fix the problem (keep it out of the game because it had no business being here). Some of you guys need to realize that not every skill can be balanced because the mechanic behind it is imbalanced. We already have way too many skills in the game, so trying to come up with a new mechanic would be just as dumb as keeping the skill in its imbalanced form. Killing it was the best option and honestly they need to do this with more skills. Primal Rage comes to mind...
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Oct 02, 2009, 04:48 AM // 04:48
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#75
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Pre-Searing Cadet
Join Date: Apr 2009
Guild: Fear The Kitten [meow]
Profession: A/
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Quote:
Originally Posted by Zesty
So basically here is where I got the impression they were not changing AI behavior at all for this. The builds submitted are not necessarily bad but a lot of them are to complex for effective use by AI. Frenzy/PRage for one should really not be trusted on a hero especially when faced by a caster or ranged spike. AI has always had tough times with hammers along with complex assassin combos as well. Skills such as Aura of Stability, Defile Defenses, Infuse and others are used incorrectly or not used at all by AI.
...
So here's my post to say screw you anet I made all my builds according to AI flaws.
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I ABSOLUTELY agree with Zesty. This looking at these bars I'm sickened by Anet's choices. Almost every bar has skills/necessary tactics that AI cannot use the same way as humans.
Frenzy et al will make all warriors easy targets, and lower adrenaline skills will be used first rather than building up (hammer bash before dev hammer?).
Ranger bars are interesting but overlapping poison means they can't be used together, and 3/4 are basically wiki copy-pastes.
Mesmer AI isn't able to prioritize targets as well as humans. (backfire won't go on casters holding martial weapons but frenzy will, etc)
Monks often incorrectly use infuse, and are incapable of pre-protting.
Necromancers have poor energy management and no common sense to pace themselves till people start dying.
Ele AI is unable to distinguish between martial attackers and casters holding spears (blurred/blinding surge on monks?). They are also programed to use spells mostly in regard to damage making water and air almost useless (not to mention the lack of <b>originality</b> in a FOTM wiki build. What happened to that criteria?).
Assassin henchmen have no way of prioritizing chain skills to lengthen chain (to them, +20 damage dw and bleeding is better than +11).
Rit and Derv bars are fairly meta, but the AI can actuallly handle them so I won't complain.
Even if Paragon is the most boring C-Space face-roll buff class ever, henchmen rarely have use skills on recharge, and even more rarely save them till the correct moment (I'm looking at you Song of Concentration)
All classes: Stance use will be erratic and based more on recharge than opportunity (flail/dash/natty stride misuse). Energy management will be off for all classes because melees likely won't use Zealous weapons, and casters won't switch weapon sets to hide energy.
In conclusion: WTF anet? These Henchmen won't even be able to be used for 6 months while they update AI, and before that, meta-shifts and skill changes will make these obsolete in 3. Either this contest needs to be bi-monthly, or there needs to be a PvP-Henchman version of most of these skills. (Such as "Frenzy (PvP-Henchmen)- Attack 33% faster, take double damage. Ends if you take 200 damage")
PS. I'm not knocking you winners, you guys submitted very good GW bars. Mad props. But either the contest should have said "the AI will be updated to work with new hench bars" or they made the wrong choices. That simple.
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Oct 02, 2009, 04:48 AM // 04:48
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#76
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by QueenofDeath
I can't resist: "I know thousands of players that are going to quit after the implementation of this". You give us heroes and then you won't let us use our creative minds to use them in PVP? Hereos are just an extention of oneself yet you separate them from us like siamese twins. Just because I don't actually play every skill they use doesn't mean they aren't made from my skillful mind. Henchies are near the same except they have retarded builds now. They cannot be adjusted for specific counter builds for specific guilds. I have to say in truth I think Anet is the most nerf happy ruin the game type of development team I've ever encountered in all my online gaming years. So, comon now I need at least 1000 players to quit with me. )
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If you needed heros to play GvG and HA you should have quit a long time ago. If you lack the ability to be social and build up a friends list to field a team of 8 you really shouldn't be playing PvP at all. It is Player vs Player for a reason.
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Oct 02, 2009, 04:51 AM // 04:51
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#77
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Lol wtf is this shit.
Hammer bash on an adren bar on a henchie.
Normal Hero PvE HB build won
Frenzy+Shock on a henchie, ROFL
Honestly Anet, you let a RaO win?
Lol at the migraine bar
Lol at the meta infuser, henchies can infuse good?
Lol at a henchie with slow wards.
Lol at henchie with song of concentration, they can use that well, OH and make haste too? Leet sauce! Good thing they can target!
Lol at a sin hero.
My god anet, these are HENCHMEN, all you control is their RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing flags, not their bars.
The RaOs will never get anything daze, the warriors will frenzy and die instantly or shock themselves into exhaustion constantly.
And primal rage won...the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
Serpent's Quickness on a cripshot, okay.
Lol at EXACT MB meta won.
Lol at a damn wastrel's spike sin, really anet? you think your awesome sin AI can pull this off?
There's maybe 8 builds that can be actually executed, about 0 that'll be run well.
I at least thought a tainted flesh would've won..since that all henchies can do well.
EDIT: I just want to quote dbulger from a few pages ago on this
http://wiki.guildwars.com/wiki/Hero_behavior
Heroes will overwrite weapon spells with other weapon spells.
This makes the GvG rit bars essentially shit.
Heroes do not seem to use Falling Lotus Strike or Falling Spider on their own.
Gg, one whole wasted bar
Heroes will not use Rage of the Ntouka, "Coward!", or Deadly Paradox.
Gg, other sin bar dead.
Death's Charge and Death's Retreat are only used for healing.
Okay..so the warr GvG bar has useless secondary
Last edited by IronSheik; Oct 02, 2009 at 05:04 AM // 05:04..
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Oct 02, 2009, 04:52 AM // 04:52
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#78
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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The disturbing part is that many of these bars are clearly suboptimal, in addition to being poorly run by heroes.
Crip Shot, Serpent's Quickness and Determined Shot? Crip Shot doesn't recharge fast enough for you? As an alliance member pointed out, SQ has great synergy with the Nat Stride on that bar.
Migraine and Frustration on a hero? Really? Like it needs it. No cover hex for the Migraine?
Soul Bind, Faintheartedness and Defile Defenses with nothing but GoLE to power all that? Really?
A Hundred Blades without an IAS? But with Plague Touch?
Is there a reason the GvG LC uses Signet of Lost Souls for energy rather than going to a secondary for a better solution?
Disappointing.
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Oct 02, 2009, 04:57 AM // 04:57
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#79
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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Quote:
Originally Posted by Still Number One
They had two options, kill it or delete it. Deleting it is far more complicated then just killing it.
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Thats my point, you are not understanding me... if that are trying to kill it for Heros then why even bother introducing henchmen to replace them when they are just going to turn into Smitter's Boon. My point is your point... except for the fact they do have the ability to delete it (Heros).
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Oct 02, 2009, 05:02 AM // 05:02
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#80
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by ]HM[ Sabre Wolf
Thats my point, you are not understanding me... if that are trying to kill it for Heros then why even bother introducing henchmen to replace them when they are just going to turn into Smitter's Boon. My point is your point... except for the fact they do have the ability to delete it (Heros).
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My bad then. I thought you were complaining that the henchmen bars could have been balanced better and then comparing it to smiter's boon which would insinuate that you believed Smiter's Boon could have been balanced. Sorry for misunderstanding you.
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